Chris Wren at E.A. invited me back to present at the External Development Summit due to the popularity of my 2014 talk there. I co-presented with Autodesk’s Eli Rarey, and it was a blast! I had an amazing response to our talk and I met allot of very talented people while I was there, all in the beautiful city of Vancouver, …
I was greatly flattered to speak at the Technical Art Bootcamp for GDC 2016, at the invitation of the bootcamp organizer, Jeff Hanna! I had great fun and was honored to speak at the premiere industry event. A video version of my presentation is below, and you can find a subscription only recording of the GDC session on Vault.
At the flattering invitation of Shotgun Software I presented the state of the High 5 Games asset pipeline at the External Development Summit 2014. XDS is a game industry convention focused on developers that use external studios and developers for their products. It was a fascinating group of people and I had a great response to my presentation. It inspired me to …
This is my plan to siphon the performance of hand puppets into it’s 3D animated counterpart.
I haven’t felt this invincible since I finished Street Fighter II at level 7 on the SNES without losing a round (yes, still proud, I know no one else cares). Any other stay-at-home animators want an on demand, cost-effective, render farm?
As I’ve been navigating the minefield of other people’s decisions, recruiting staff, training staff, setting up workflows, and watching deadlines whiz by, I can’t stop thinking about what creates an excellent team.
A technical artist is a special type of wingless fairy that sprinkles dust on your computer machine to make it creative.