This is my plan to siphon the performance of hand puppets into it’s 3D animated counterpart.
I haven’t felt this invincible since I finished Street Fighter II at level 7 on the SNES without losing a round (yes, still proud, I know no one else cares). Any other stay-at-home animators want an on demand, cost-effective, render farm?
As I’ve been navigating the minefield of other people’s decisions, recruiting staff, training staff, setting up workflows, and watching deadlines whiz by, I can’t stop thinking about what creates an excellent team.
A technical artist is a special type of wingless fairy that sprinkles dust on your computer machine to make it creative.